

Gotham Knights - Official Red Hood Character Trailer

Gotham Knights‘ open-world exploration and crime-busting also feel more natural and enjoyable as a single-player experience than the War Zones in Marvel’s Avengers. Hopping around Gotham as Red Hood feels very distinct to this game. He uses mystical powers granted to him by the Lazurus Pit to jump around the skies of Gotham and is very effective at mowing down enemies with heavy hitter (but nonlethal) guns. I chose Red Hood for this task, who stands out as the most distinct (and my current favorite) character in the game. Harley ultimately escaped, so next it was time for me to explore the open world and complete challenges connected to taking down Harley Quinn. Hopefully, other sections of the game are better tailored to that playstyle. Tim’s a more stealth-focused character, although I didn’t find sneaking to ever be too effective during my time with Gotham Knights as enemies are clustered together and aerial takedown opportunities weren’t as common.

I snuck into Blackgate Penitentiary to get intel from Harley Quinn, who winds up sending Robin on a wild goose chase of fighting enemies and gathering intel to get a book of leads Harley gathered for Batman.

That mantle still belongs to Tim Drake in this game, which I appreciate as an early 2000s comics reader. After that, I jumped forward in the story and into Robin’s shoes. Players can also use special “momentum abilities” to deal extra damage, reminiscent of the Flow system in the latest Saints Row. This might take some getting used to for longtime superhero games fans, but it works well enough as the fundamental backbone of combat. Instead of the Batman: Arkham series’ highly influential single attack and counter system, Gotham Knights opts for more complicated combat that involves light and heavy attacks of the melee and ranged variety. Nightwing felt like the most standard of the four characters, although this may be because I controlled him during an early, tutorial-heavy section of the game. This part of the game allowed me to get used to the investigation mechanics - which have players scanning clues in the environment - as well as combat. To start, I took control of Nightwing as he investigated the death of Kirk Langstrom and is surprised by the sloppy work of the cops and the appearance of The Freaks, one of the gangs that roam Gotham in the wake of Batman’s death. My Gotham Knights demo took me across four different parts of the game and allowed me to go hands-on with all four playable characters.
